Hi! I’m Alex, a game programmer from Buenos Aires, Argentina.
I’ve worked on multiple indie projects with different styles and genres, including 2D platformers, strategy games, fixed-camera isometric titles, and a roguelike. I’ve used both Unity and Unreal Engine, but Unity has become my favorite playground for building gameplay systems and rapid prototyping.
In my latest project, “Onna”, I’m currently focused on developing the enemy finite state machines and the upgrade/progression system, refining behavior and flow to create a more dynamic experience.
Outside of game dev, I live with my cat, I’m a huge metal fan, and I love listening to music on my vinyl records.
Thanks for checking out my work — more to come! 🎮🔥